{"id":48682,"date":"2026-09-22T05:26:16","date_gmt":"2026-09-22T05:26:16","guid":{"rendered":"https:\/\/bondahx.com\/index.php\/2026\/09\/22\/bungie-apologizes-to-fans-unseals-destiny-content-vault-tries-to-convince-the-world-its-still-bungie-geekwire\/"},"modified":"2026-09-22T05:26:16","modified_gmt":"2026-09-22T05:26:16","slug":"bungie-apologizes-to-fans-unseals-destiny-content-vault-tries-to-convince-the-world-its-still-bungie-geekwire","status":"publish","type":"post","link":"https:\/\/bondahx.com\/index.php\/2026\/09\/22\/bungie-apologizes-to-fans-unseals-destiny-content-vault-tries-to-convince-the-world-its-still-bungie-geekwire\/","title":{"rendered":"Bungie apologizes to fans, unseals \u2018Destiny\u2019 content vault, tries to convince the world it&#8217;s still Bungie \u2013 GeekWire"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" fetchpriority=\"high\" decoding=\"async\" width=\"1260\" height=\"709\" src=\"https:\/\/cdn.geekwire.com\/wp-content\/uploads\/2021\/02\/Destiny-2-Beyond-Light-1260x709.jpg\" alt=\"\" class=\"wp-image-605040\" srcset=\"https:\/\/cdn.geekwire.com\/wp-content\/uploads\/2021\/02\/Destiny-2-Beyond-Light-1260x709.jpg 1260w, https:\/\/cdn.geekwire.com\/wp-content\/uploads\/2021\/02\/Destiny-2-Beyond-Light-768x432.jpg 768w, https:\/\/cdn.geekwire.com\/wp-content\/uploads\/2021\/02\/Destiny-2-Beyond-Light-1536x864.jpg 1536w, https:\/\/cdn.geekwire.com\/wp-content\/uploads\/2021\/02\/Destiny-2-Beyond-Light-630x354.jpg 630w, https:\/\/cdn.geekwire.com\/wp-content\/uploads\/2021\/02\/Destiny-2-Beyond-Light.jpg 1920w\" sizes=\"(max-width: 1260px) 100vw, 1260px\"\/><figcaption data-nosnippet=\"\" class=\"wp-element-caption\">(Bungie press image)<\/figcaption><\/figure>\n<p class=\"wp-block-paragraph\">Bungie, the Bellevue, Wash.-based video game studio behind <em>Destiny<\/em> and <em>Marathon<\/em>, began its week with an apology from its new studio head, as it tries to win back its audience after several recent missteps.<\/p>\n<p class=\"wp-block-paragraph\">On <a href=\"https:\/\/bsky.app\/profile\/bungie.net\/post\/3mw23gea5b22c\">Monday morning<\/a>, in a blog post and video entitled \u201cThe Next Chapter for Bungie,\u201d new studio head <a href=\"https:\/\/www.linkedin.com\/in\/ptorkan\/\">Poria Torkan<\/a> and <a href=\"https:\/\/www.linkedin.com\/in\/joshuadeane\/\">Josh Deane<\/a>, Bungie\u2019s head of product, directly addressed Bungie\u2019s community regarding its extraction shooter <em>Marathon<\/em> and the future of the <em>Destiny<\/em> franchise.<\/p>\n<p class=\"wp-block-paragraph\">\u201cFor more than 30 years, Bungie has built these amazing worlds, and communities have been formed around them,\u201d Torkan said in the video. \u201cOver the last few years, we lost sight of that. The consequences have been real. We lost trust. We lost incredible colleagues. And our ambitions as a studio stalled.\u201d<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<p>\n<iframe title=\"The Next Chapter for Bungie\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/asnrQ1UoBQM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/p>\n<\/figure>\n<p class=\"wp-block-paragraph\">Almost three years ago, Bungie\u2019s star was on a meteoric rise. Sony had acquired the studio in a deal valued at $3.6 billion, completed in July 2022. <em>Destiny 2<\/em> was one of the most popular games-as-a-service on the modern market, which led to <a href=\"https:\/\/www.geekwire.com\/2023\/bungie-doubles-down-on-remote-work-and-teases-next-project-after-destiny-2\/\">talks of expansion<\/a>.<\/p>\n<p class=\"wp-block-paragraph\">Much like the rest of the Western games industry, however, Bungie subsequently implemented <a href=\"https:\/\/www.geekwire.com\/2023\/bungie-hit-with-layoffs-in-latest-gaming-industry-workforce-cuts\/\">multiple waves of layoffs<\/a>, the most recent of which, in June, it described online as \u201c<a href=\"https:\/\/bsky.app\/profile\/bungie.net\/post\/3mp4mq5cnq224\">a reduction in force as we reorganize<\/a>.\u201d <a href=\"https:\/\/www.eurogamer.net\/bungie-sony-layoffs-destiny-2-marathon\">At least 290 employees<\/a> were dismissed from Bungie in June.<\/p>\n<p class=\"wp-block-paragraph\">June also marked the departure of studio head Justin Truman, who\u2019d replaced outgoing head Pete Parsons in 2025, and what was reported to be the <a href=\"https:\/\/www.geekwire.com\/2026\/whats-next-for-bungie-rumored-layoffs-focus-on-marathon-and-the-end-of-destiny-2\/\">end of development on <em>Destiny 2<\/em><\/a>. <\/p>\n<p class=\"wp-block-paragraph\">If you\u2019d asked an industry analyst what would happen to Bungie in July, the most likely answer was that it would be either turned into a support studio for other developers in the PlayStation network or shut down entirely. Instead, Torkan and Deane, as Bungie\u2019s new leadership team, appear to be on an apology tour.<\/p>\n<p class=\"wp-block-paragraph\">\u201cWe\u2019re not asking for your trust,\u201d Torkan said. \u201cWe know we have to earn it, and to do that, we need our games to deliver in ways that exceed your expectations of what you\u2019ve come to love about the games that we make.\u201d<\/p>\n<p class=\"wp-block-paragraph\">The first step along that road is, according to Torkan, raiding <em>Destiny 2<\/em>\u2019s infamous \u201c<a href=\"https:\/\/help.bungie.net\/hc\/en-us\/articles\/360049202971-Destiny-Content-Vault\">content vault<\/a>.\u201d<\/p>\n<p class=\"wp-block-paragraph\">Starting in 2020, three years into Destiny 2\u2019s run, Bungie would routinely remove older parts of the game from the live service, such as its launch campaign and several early raids.<\/p>\n<p class=\"wp-block-paragraph\">In theory, this was to make the client easier for Bungie to update, since it only had to focus on the newest parts of <em>Destiny 2<\/em>. In practice, this was like deleting the first episodes of a TV show to \u201cmake room\u201d whenever a new one came out. If a player hadn\u2019t been keeping up with <em>D2<\/em> from the beginning, it was difficult to figure out what was actually going on in-game without a wiki dive or lore video.<\/p>\n<p class=\"wp-block-paragraph\">Further, if a player wanted to go back and re-play those earlier parts of <em>Destiny 2<\/em>, they couldn\u2019t. The first third or so of <em>D2,<\/em> despite being part of a live-service game, was effectively lost media. According to Torkan and Deane, Bungie is now working to bring back that \u201cvaulted\u201d content to the modern version of <em>Destiny 2.<\/em><\/p>\n<p class=\"wp-block-paragraph\">In addition, while neither Torkan nor Deane actually used the phrase \u201c<em>Destiny 3<\/em>,\u201d Torkan did say that Bungie is \u201cabsolutely not done with <em>Destiny<\/em>.\u201d Their first priority, however, is remaking and restoring the lost levels in <em>Destiny 2<\/em>.<\/p>\n<p class=\"wp-block-paragraph\">\u201cThat restoration will hopefully lay the foundation for how we reforge new <em>Destiny<\/em> stories and games that you all deserve and that we want to create,\u201d Deane said.<\/p>\n<p class=\"wp-block-paragraph\">Bungie also hasn\u2019t given up on its extraction shooter <em>Marathon<\/em>, which released earlier this year to a <a href=\"https:\/\/www.geekwire.com\/2026\/bungie-scores-an-unexpected-success-with-marathon-revival\/\">surprisingly positive critical reception<\/a>.<\/p>\n<p class=\"wp-block-paragraph\">While Bungie had already announced plans for the future of <em>Marathon<\/em>, Deane, the game\u2019s general manager, said today that <em>Marathon <\/em>will continue to evolve into a \u201cdeeper survival experience,\u201d with more agency for players in both PvE and PvP modes.<\/p>\n<p class=\"wp-block-paragraph\">A consistent thread throughout both the video and post, however, was a focus on Bungie\u2019s audience and fan community.<\/p>\n<p class=\"wp-block-paragraph\">\u201cHow we build this new Bungie\u2026 has to be through the spirit of putting players above everything else,\u201d Deane said. \u201cWe have to find a way back to making games that we want to play, but with you at the center. We have to meet you where you are, build what you want, and reforge our creative soul to prove that Bungie is still capable of building worlds that are part of your life, your time, your stories, and most importantly, your communities.\u201d<\/p>\n<p class=\"wp-block-paragraph\">\u201cWe need to restore <em>Destiny<\/em> to a place you can call home again,\u201d Deane continued. \u201cEvolve <em>Marathon<\/em> for more of you to enjoy and to create a new inspiring future for Bungie no matter what.\u201d<\/p>\n<p class=\"wp-block-paragraph\">\u201cWe\u2019ve made commitments like these before,\u201d Torkan said. \u201cWe understand the skepticism. We spent too much time trying to do too much, and that came at a real cost.\u201d<\/p>\n<\/p><\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.geekwire.com\/2026\/bungie-apologizes-to-fans-unseals-destiny-content-vault-tries-to-convince-the-world-its-still-bungie\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>(Bungie press image) Bungie, the Bellevue, Wash.-based video game studio behind Destiny and Marathon, began its week with an apology<\/p>\n","protected":false},"author":1,"featured_media":48683,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-48682","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v25.0 (Yoast SEO v26.9) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>bondahx - 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